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Devlog
Submission to DAE Game Projects Jam 2019
[Group13] Get Off My Lawn
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Devlog
Blogpost week 12 - The final post
May 27, 2019
by
lunadegroote
It's the time everyone has been waiting for! Our final update and launch of the game! Art: As for our final update, most time was spent on tweaking existing assets or making some final polishing featu...
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Blogpost Week11
May 14, 2019
by
lunadegroote
Art stuff! This week, we started polishing our game. That means going over everything we have and trying to add little extras here and there that give the game a nicer feel. As for particles, small tw...
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Blogpost Week08
May 07, 2019
by
Keang David
Programming This week, instead of working on adding more features to the game, we reworked on multiple stuffs by fixing the remaining problems to improve the game play. However, we add few features li...
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Blogpost Week07
April 23, 2019
by
Keang David
We finished the water interaction, when you fall in the water you start drowning. We added two new levels to the cube, and when a level ends the cube rotates to a new level. At some point we will add...
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Blogpost Week06
April 02, 2019
by
Keang David
The second sprint of our production phase has started! As for art, the model of the second character looks about done! Take a look! Next up is unwrapping, texturing and skinning. Then two more to go!...
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Blogpost Week05
March 26, 2019
by
lunadegroote
Art: The first character is done! The rubber duck is not a part of the design, but it will be a pick-up item in our first level! Most of the animations were finished as well! We still need a throwing...
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Blogpost Week04
March 19, 2019
by
lunadegroote
Art stuff! The rig was fixed and slots were added for the weapons and cosmetics. Multiple animations were made for the character! We now have a walk cycle, two slashing animations (one horizontal and...
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Blogpost Week03
March 12, 2019
by
lunadegroote
Game Projects Week 3 Restarterinos Week 1 and week 2 were prototyping weeks, so this means we had to throw away all progress we made and start over! We learned from the prototyping phase and all start...
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Blogpost Week02
March 05, 2019
by
Keang David
WEEK 02 The Unreal, non-existing prototype By this week we were supposed to have a unity and an unreal (with c++) prototype. Our programmers tried, they gave their best, but they failed. This failure...
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Blogpost Week01
February 26, 2019
by
Keang David
“Get off my lawn” (working title) Week 01 - Prototyping #1 Concept “Get off my lawn” is a four-player competitive game where the goal is to push the others off the playing field and be the l...
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