Blogpost Week04
Art stuff!
The rig was fixed and slots were added for the weapons and cosmetics.
Multiple animations were made for the character! We now have a walk cycle, two slashing animations (one horizontal and one vertical), and idle animation and a jumping animation! More will follow next week!
First 3 animations (walk cycle, horizontal and vertical slash) can be seen here:
https://gyazo.com/ee8eb4977b01d75475363b8a8f236b3f
A sneakpeak of the idle animation:
https://gyazo.com/9efdfec022042dc30d0679c048c207eb
The current jump animation still has to be tweaked, but this is what we have right now:
https://gyazo.com/f1b66728f2bac5add1c7bf233c12c034
Preparations for the new level are made! here is a sneak peak of some stuff we made. Yes... we know the penguin is cute :)
Ragdolls
We are currently working on a stun playerstate. In this state the player is not in control of his character anymore and will be able to be picked up by other players and thrown of the map. Here is a ragdoll test which will simulate the stunned player.
https://gyazo.com/dc3281107ad2c2bc9527a84f0407092e
Character Controller + Animation
This week, since player's movement is the important part of the game, we are still working and trying to improve character controller movement. Moreover, we implemented the animations to the player including idle, moving, jumping, swing diagonal and swing vertical.
Files
Get [Group13] Get Off My Lawn
[Group13] Get Off My Lawn
Status | Released |
Authors | Keang David, RajaBirbal, Kristian LaGrange, lunadegroote, Thibaut Lemmens |
Genre | Action |
More posts
- Blogpost week 12 - The final postMay 27, 2019
- Blogpost Week11May 14, 2019
- Blogpost Week08May 07, 2019
- Blogpost Week07Apr 23, 2019
- Blogpost Week06Apr 02, 2019
- Blogpost Week05Mar 26, 2019
- Blogpost Week03Mar 12, 2019
- Blogpost Week02Mar 05, 2019
- Blogpost Week01Feb 26, 2019
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