Blogpost Week05
Art:
The first character is done! The rubber duck is not a part of the design, but it will be a pick-up item in our first level!
Most of the animations were finished as well! We still need a throwing animation and possibly a victory dance, but that's for the next sprint.
Final vertical slashing animation
Final horizontal slashing animation
The devs also considered using animations as a solution for getting our character back up after going into the ragdoll state so two animations were made for that as well. While not certain if they are going to be used in the game yet, feel free to check them out here and here.
We've also added additional props and textures to our game and are now half way through adding all the assets.
PROGRAMMING
Weapon Behaviour With Animation:
This week, we focus on the weapon behavior which is the main mechanic of our game where player swing the pool noodle at each other in order to knock them off the cube and they will be bounced back when they get hit. We also combined with our swing animations randomly by vertical or diagonal.
Bouncing Object:
Moreover, we also implemented the object behavior where players would bounce back if they bump into the object to improve our game play and it more interesting and challenging.
Files
Get [Group13] Get Off My Lawn
[Group13] Get Off My Lawn
Status | Released |
Authors | Keang David, RajaBirbal, Kristian LaGrange, lunadegroote, Thibaut Lemmens |
Genre | Action |
More posts
- Blogpost week 12 - The final postMay 27, 2019
- Blogpost Week11May 14, 2019
- Blogpost Week08May 07, 2019
- Blogpost Week07Apr 23, 2019
- Blogpost Week06Apr 02, 2019
- Blogpost Week04Mar 19, 2019
- Blogpost Week03Mar 12, 2019
- Blogpost Week02Mar 05, 2019
- Blogpost Week01Feb 26, 2019
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